At TYLOBIX, we’re a team of passionate creators dedicated to crafting unique and immersive indie games. With new methods and immersive storytelling at our core, we bring worlds to life that inspire and captivate players.
Co-Founder, Designer
Jon’s transition from Minecraft modding to Unreal Engine expertise defines his role in game design. When not working, he indulges in cooking and catching up on his favorite games.
Co-Founder, Writer
Fabian’s evolution from tax office jobs to game design is marked by his love for crafting gameplay experiences. His role in Tylobix merges creativity with organizational prowess even though he sometimes looses himself in philosophical thoughts.
Technical Designer
Simon spent six years in web development before embracing game development as a new creative frontier. From his fascination with Pokémon to his appreciation for the Maze Runner series, he draws inspiration from diverse sources to design immersive experiences.
Lead Developer
Benjamin, our lead game developer, leverages his IT background to craft innovative experiences in Unreal Engine. His passion for gaming and development ensures every project is cutting-edge.
Character Designer, Animator
Danilo, a master of 3D art and animation, began his journey with Game Maker and dedication to “Madness in the Banaverse” showcases his journey from Game Maker to game design.He enjoys comics, anime, karate, and leisurely walks with his dogs.
Audio Producer
Stefan creates high-quality audio content, driven by his passion for film music and radioplays. With experience as a composer, audio engineer, sound designer, foley artist, voice director, and field recorder, he offers a broad skill set across various areas of professional audio production.
Sound Designer
Kaleb is an incredible musician that has a interest in helping others bring their ideas into a piece of music. His creative insights paired with his evolving capabilities enable him to be a impactful composer. Outside of music, he enjoys watching and creating ASMR videos.
Designer
A creative force in 3D asset design, Ivanna’s background in game art and passion for film photography define her work. Her artistic flair extends to oil pastels and exploring indie games.
Marketing
The marketing alchemist, combining psychology and strategy to turn insights into marketing gold. Drawing on his knowledge of neuromarketing, he ensures the brand connects with its audience in meaningful ways.
Designer
Stephan, the multi-talented developer, blends construction, mechanics, and security skills into game design. His creative spirit extends to culinary experiments and family adventures with his dog, Milo.
Everyone here is currently working on a voluntary basis for „Bionics: We Will Evole“, as we do not yet have a budget. But we are making every effort to gain funding.
If you want to support and work together with us, just write us.
We also want to thank our partners and give them credits here on our TYLOBIX website. They help us in our development progress.
Here is a little overview of projects and their current state. Some of them already had early concepts but were just to big for us at time.
You are Jonas Schmidt, a private investigator who finds himself trapped in the home of a professor whose brilliance has turned to madness.
*currently in development | Q3 2026
In the 70s there were several reports of crashing spaceships all around the world. The governments are still denying it and the files are classified.
*remake after BIONICS: We Will Evolve
The first time for years the people can leave the bunkers and are able to feel the sunlight on their skin. But are they really alone?
*planned