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BIONICS:
In „Bionics: We Will Evolve“ you are Jonas Schmidt, a private investigator who finds himself trapped in the home of a professor whose brilliance has turned to madness.
At TYLOBIX, we’re a team of passionate creators dedicated to crafting unique and immersive indie games. With new methods and immersive storytelling at our core, we bring worlds to life that inspire and captivate players.
Co-Founder, Designer
Jon’s transition from Minecraft modding to Unreal Engine expertise defines his role in game design. When not working, he indulges in cooking and catching up on his favorite games.
Co-Founder, Writer
Fabian’s evolution from tax office jobs to game design is marked by his love for crafting gameplay experiences. His role in Tylobix merges creativity with organizational prowess even though he sometimes looses himself in philosophical thoughts.
Technical Designer
Simon spent six years in web development before embracing game development as a new creative frontier. From his fascination with Pokémon to his appreciation for the Maze Runner series, he draws inspiration from diverse sources to design immersive experiences.
Lead Developer
Benjamin, our lead game developer, leverages his IT background to craft innovative experiences in Unreal Engine. His passion for gaming and development ensures every project is cutting-edge.
Character Designer, Animator
Danilo, a master of 3D art and animation, began his journey with Game Maker and dedication to “Madness in the Banaverse” showcases his journey from Game Maker to game design.He enjoys comics, anime, karate, and leisurely walks with his dogs.
Audio Producer
Stefan creates high-quality audio content, driven by his passion for film music and radioplays. With experience as a composer, audio engineer, sound designer, foley artist, voice director, and field recorder, he offers a broad skill set across various areas of professional audio production.
Sound Designer
Kaleb is an incredible musician that has a interest in helping others bring their ideas into a piece of music. His creative insights paired with his evolving capabilities enable him to be a impactful composer. Outside of music, he enjoys watching and creating ASMR videos.
Designer
A creative force in 3D asset design, Ivanna’s background in game art and passion for film photography define her work. Her artistic flair extends to oil pastels and exploring indie games.
Marketing
The marketing alchemist, combining psychology and strategy to turn insights into marketing gold. Drawing on his knowledge of neuromarketing, he ensures the brand connects with its audience in meaningful ways.
Designer
Stephan, the multi-talented developer, blends construction, mechanics, and security skills into game design. His creative spirit extends to culinary experiments and family adventures with his dog, Milo.
Everyone here is currently working on a voluntary basis for „Bionics: We Will Evole“, as we do not yet have a budget. But we are making every effort to gain funding.
If you want to support and work together with us, just write us.
Here, you’ll find all the latest updates on „Bionics: We Will Evolve“, development progress, special events, and behind-the-scenes insights. Whether it’s exciting new features, release dates, or exclusive sneak peeks, this is the place to stay informed.
IMMERSIVE
GAMES
We strive to create games that pull you into the action, where captivating storytelling keeps you hooked and the world around you fades away.
COMMUNITY ENGAGEMENT
We want to involve our community in many aspects of development because we believe that more minds create something better than just a few.
GAMES
FIRST
Of course, as a company, we need to consider financial aspects, but our true passion lies in developing games and telling our stories.