BIONICS
TERROR OF SCIENCE
BIONICS
TERROR OF SCIENCE
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TEAM

Click on the teammembers to get more information.

JON RYAN NOTARIO

Co-Founder, Designer

JON RYAN NOTARIO

Jon’s transition from Minecraft modding to Unreal Engine expertise defines his role in game design. When not working, he indulges in cooking and catching up on his favorite games.

FABIAN WIEGEL

Co-Founder, Gameplay-Designer

FABIAN WIEGEL

Fabian’s evolution from tax office jobs to game design is marked by his love for crafting gameplay experiences. His role in Tylobix merges creativity with organizational prowess even though he sometimes looses himself in philosophical thoughts.

BENJAMIN FUCHS

Lead Developer

BENJAMIN FUCHS

Benjamin, our lead game developer, leverages his IT background to craft innovative experiences in Unreal Engine. His passion for gaming and development ensures every project is cutting-edge.

DANILO GARRIDO

Character Designer

DANILO GARRIDO

Danilo, a master of 3D art and animation, began his journey with Game Maker and dedication to “Madness in the Banaverse” showcases his journey from Game Maker to game design.He enjoys comics, anime, karate, and leisurely walks with his dogs.

JAN-JOSUA GIBAS

Writer

JAN-JOSUA GIBAS

Jan’s writing prowess shapes immersive game worlds, blending his unique background with a passion for storytelling. His horror-inspired narratives add depth and intrigue to every project and his love Warhammer 40k brings a unique edge to his narratives.

NIHAR PACHUNKAR

Marketing

NIHAR PACHUNKAR

The marketing alchemist, combining psychology and strategy to turn insights into marketing gold. Drawing on his knowledge of neuromarketing and human behavior, he ensures the brand connects with its audience in meaningful ways.When he's not constructing campaigns, enjoys diving into global media, and train his mind and body for the next challenge.

IVANNA TSYPLAKOVA

Designer

IVANNA TSYPLAKOVA

A creative force in 3D asset design, Ivanna’s background in game art and passion for film photography define her work. Her artistic flair extends to oil pastels and exploring indie games.

STEPHAN WOLF

Designer

STEPHAN WOLF

Stephan, the multi-talented developer, blends construction, mechanics, and security skills into game design. His creative spirit extends to culinary experiments and family adventures with his dog, Milo.

NEWS

BIONICS: Flythrough

Step into the haunting world of Bionics: Terror of Science, powered by Unreal Engine 5. Witness breathtaking visuals, immersive environments, and cutting-edge design that elevate this horror experience to new heights. Ready to feel the fear? Watch now—if you dare!

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Upcoming Projects

Get ready for Operation: OMEGA and The Creature, two thrilling adventures in the making. Picture a world where every choice shapes the future of humanity and a forest filled with evolving threats. These future releases will test your strategy and survival skills. Stay tuned for more!

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