DevBlog #011

first version of horses. We’ll still improve them graphically, this is the first time for me to model animals 😄Practicing a little further, but for testing purposes this is enough.

DevBlog #010

DevBlog #010 We are slowly preparing to move from Unreal Engine 4 to Unreal Engine 5. This conversion has brought some problems, but all bugs have been fixed by now. There will be some rebuilding work in the near future before we continue working on the design again. In the meantime, our team is also …

DevBlog #009

DevBlog #009 Here is the rough front of the massive temple of the Mhewok. Later the main building will be redesigned and used. The details will also follow, as well as the soldiers (peacekeepers).  

DevBlog #006

OPERATION: OMEGA – DevBlog Camera Tracking – DevBlog #006 Today we tried a new approach to recording camera movements. Using the app Retargeter from CG Tinker, we were able to record the movements with a smartphone and import them into Blender 3D.  Then we exported this animation and pasted it into Unreal Engine 4. This …

DevBlog #005

OPERATION: OMEGA – DevBlog Operation: OMEGA – DevBlog #005 We are currently working on the mission system, which will later be used for other projects. In the meantime, the wayfinding, spawning and fighting of enemies is already working. In the upper left corner, the mission task for the player is displayed, which is also updated …